At the time being, they are in a besieged oil town deep in the Southwest, and there have been many, many fights against vicious ferales. Indeed, the sand runs red. I will put this adventure into story form, but possibly not in the same detail lavished on the exploits in Memphis and Refugium.
Tuesday, June 28, 2011
Scorched earth: What happened next?
The Scorched Earth campaign is still going strong. But after playing rather talky, very diplomatic and very careful characters for a long time, the players opted for something different, and the "false benefactor" plot line is developing on its own in the background, while the players make their influence felt in different places in the wastes. Two built very combat-oriented characters that took full advantage of the points you get for lowering you IQ-score, another one released an old sniper (José, for those with very long memories) from retirement: He once was basically a dumb guntower, now he has the potential to be the brains of the group. The fourth player opted out: no more spare time in the evening, and Dark Heresy is much more his style. Clearly, the remaining players wanted less talking, more shooting.
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gurps: scorched earth
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