Tuesday, April 13, 2010

What of Drizz and Yuri?

Patience, patience. I don't have the time to relate their adventures in the usual ornate style, so a short summary will have to do. They finally reached the isle of fire and the House of Dust and Ash, and even made some "friends" in Deadtown. Before the greater auction even started, they got rid of the bloodsworn (Vymer and Quill). They also got on the bad side of Greel, the Head Mourner, who sent thirty of his fanatics to kill the acolytes at a very lonely spot in the necropolis. Unlike in the adventure, the mourners carried some serious melee weapons. They still got cut to ribbons: As long as the fragmenting ammo in the Irontalons holds out, unarmored targets just get turned into bloody confetti. The heroes returned to the auction hall just as the Gilded Widow made her announcement. In the maelstrom of blades and bullets that followed, they took down Greel and got his amulet. They also destroyed/ pilfered many of the artifacts on sale. With the void shield up round the House of Dust and Ash, they tried  to get every able bodied defender into their group, finally showing their true allegiance to the Holy Ordos. This was also the point where they finally took care of abbot Tamas and his filth-worshipping chaos cultists. I also beefed up these guys a bit, but to no avail.
Finally, the acolytes got behind the secret of Greel's amulet and the tomb of Solomon Haarlock. They turned off the void shield and tried to flee the necropolis. Their egress was seen by Octavia Nile and her little coterie as the last chance to get their hands on the greyskin psalter. Supported by some surviving PDF troopers (and my very bad tactical judgment), the acolytes were able to defeat Octavia and her Ashen Tear assassin and to bring the surviving participants of this ill-fated auction to the waiting airship. As soon as they reached someone via vox, they asked for the wholesale orbital bombardment of the island. They will probably never know if their request was granted. Marr debriefed them thoroughly and took away a part of their new playthings, but left them most of the weapons and gear the had bought during the minor auction.

A few thoughts on the adventure:

- Several of the antagonists appeared to be quite underpowered
- Too many groups from the various conspiracies depicted in the main part of "Disciples of the Dark Gods" turn up. I cut out the Slaught, and still I had the feeling of too many different things going on. I could not make heads or tails of it. Next time, I would just beef up the logicians around Octavia Nile or make it two groups of the Logicians meeting up on the island
- Same with the artifacts: Too much different stuff to care
- The linear plot up to the auction led to some problems, as did the lack of explanations. Be prepared to think on your feet or railroad a bit, or someone might be left out when the void shield goes up
- I liked the setting a lot: A mixture between the cave cities in Turkey and the main cemetery of Vienna, just bigger

All in all, a good adventure, but sketchy in places, with too much going on.

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